![]() ![]() I feel like there are more than 5.īig ash pillars that i found on a small world using 05162020 on v1.4.0.1 17 The creators and testers of Terraria should also reveal more seeds.13 Enchanted sword can spawn without a shrine.9 Is the moon in a Drunk World always the smiley face one shown when the world is generating?.6 Question about for the worthy chest loot gen.5 Journey mode & Drunk world for every item possible in one world?.4 Journey mode + Master mode + For the Worthy?.1 big ash pillars that i found on a small world using 05162020 on v1.4.0.1.Like the elevation only changes by a few blocks at most, with the occasional hole in the ground. Less interesting, but still worth mentioning, the snow biome (which is directly past the cave hill from the first bullet point) is abnormally flat the entire way across.There are two more sky islands on the left side of the world, one above the far end of the desert, the other a bit past the jungle.The tip of the pyramid is visible from the surface, and the pyramid cuts straight through the middle of the underground desert. To the left of spawn in the desert, there is a pyramid near the Oasis.To the right of the dungeon is a huge living tree, complete with root tunnel, with a sky lake above it that can be seen from the top of the tree.Further right past the snow biome is the only stretch of Crimson, which is contained between the snow and the dungeon.Directly above that same hill is a sky island that could easily be reached after cutting down a few trees. ![]() ![]() Directly to the right of spawn is a cave that drops you onto an abandoned mine track as soon as you cross the underground threshold.This one will do fine as a main map to try and build a neatly ordered world with all the NPCs and biomes.įound a really nice small world seed in 1.4.0.5 Needless to say, I didn't have to make a "Second Try" map. There's still a couple of enchanted swords, just without the shrine. The shrine is unfortunately gone in Classic mode, but it's otherwise mostly the same, just with more giant trees on the right, and only one of them reaches the dungeon shaft. The corruption is eating away at the stairs of the dungeon, but it can be easily repaired. It's got everything I wanted, and the pyramid has the magic carpet to boot. So I name the first world "First Try", hit the button and I get this baby over here: View attachment First Try.png * A few islands close together under the Space layer so I can merge them together into a large floating island. * A large Lizhard temple tucked to the side of the jungle so I can make a shaft there without cutting the jungle. * A sizable flat area in the jungle to get a jungle town and bambo farm built fast. * A spider cave near the Center of the map, but not completely on the center so I don't cut it in half with the main central shaft. * A few deep caves to get into the Caverns without having to dig too much. * Enough flat surfaces with plenty of room for artificial biomes and for meteors to fall without breaking anything else. * A spot with two fallen logs close enough but not too close, to walk from one to another and try and get fairies to spawn. * At least one enchanted sword shrine, close to the surface, but not on the surface. * Dungeon very close to the edge of the map. * A pyramid outside the desert in its own oasis. * Just one patch of corruption tucked to the side easy to control, but not right by the ocean, with no more than 2 deep shafts but plenty of shadow orbs. * No corruption on jungle, desert or snow. I was going to make several worlds to try and get as many the following: ![]()
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